Mech RPG - Combat Prototype
In this build, heat is generated by using specific abilities, rather than generated automatically at the start of each round.
A very rough prototype of a turn based battle system. The primary idea being tested here is that each mech in the battle builds up heat over time. Holding a lot of heat increases the power of that mech's abilities, but if heat goes over the maximum, the mech starts to burn and take damage. Heat is therefore both a risk and a reward that must be managed carefully.
Controls
- Up/Down Arrows - Navigate Menus
- Left/Right Arrows - Select character to act
- Enter Key - Select Abilities/Targets
- X - Cancel targeting for an ability and return to ability selection
- T - During your turn, end the battle immediately and return to the main menu
Basics
- The goal of each battle is to defeat all opponents before all of your own mechs are destroyed
- A character is destroyed when their hit points (green bar) are reduced to 0
- Characters can gain shields (blue bar) that take damage before their hit points do
- Shields do not stack, and only the highest amount will be applied
Armor reduces the damage that characters take to their hit points by a flat amount
- Shields do not benefit from armor
Heat
- When characters use certain abilities, they gain heat (stated in the tooltip)
- When a character generates heat above their maximum (6), they gain 1 stack of Burn for each point of excess heat
- All abilities have three tiers of effects based on the amount of heat the user currently has
- Abilities become stronger and gain new effects at higher tiers
- Some abilities will consume heat after being used, helping you to regulate that user's heat
- Some abilities that consume heat will consume a set amount and others will consume all available heat
Taking Actions
- All player characters act first, then all enemy characters
- The player can choose the order that their characters act
- Enemy characters act in a set order
- Each character gets to take a single action during their team's turn
Status Effects
Burn - Deals damage at the end of a character's turn equal to the number of stacks, then ticks down (ignores armor but not shields)
Boosted - Deal +2 damage with every hit of an attack
Impaired - Deal -2 damage with every hit of an attack
Fortified - Take -2 damage from every hit of an attack
Exposed - Take +2 damage from every hit of an attack
Download
Download
mech-combat-prototype-build.zip 10 MB